E6 Campaign

Heart of Petraeus, Side Adventure #1
Enter the Engineer

Kyris Balbozar had been digging for days. Thankfully, the mechanical suit had been holding up well, requiring minimal repairs as he dug through the earth using its enhanced strength. He knew that the Heart was in the dungeon under this very barrow, and that entering away from the main passageway would reduce unexpected encounters with its guardians and residents. As tempting as it had been to just jump down into the open, overgrown atrium closer to the gate, his geological survey indicated that the main treasure dungeon was right below this particular hill.

The dirt was full of stones. He knew he was getting closer. Switching bits, he began to cut into the actual stone wall surrounding the dungeon. He burst out onto the main dungeon, almost running smack dab into a statue.

Gaining his bearings, he checked his weapon loadout. Rifle, sword, blunderbuss; check, check, check. Equipment and tools, check. He walked into the first adjoining room.

The room contained nothing but an abandoned altar. Pulling out his instruments, he scanned the edifice. Magical residual energy popped up on his screen, indicating that a portal had been opened to another dimension on the smooth stone counter. He wasn’t able to determine exactly which other world had been accessed, or what properties it had, but a gateway had definitely been opened here. Unusual.

Continuing to investigate, he entered the next room. Catching his foot, he felt a trip-wire. A trap! Twisting his armored body, he narrowly avoided the jet of flames which shot from the jamb. Patting himself down, he was assessing the damage when he saw, lit by the flames of the trap, a group of four small lizard-men. They looked like tiny, flightless dragons, except dressed like little humaniods and armed with spears. Shrieking, they charged him. Taking a jab to the arm, he drew his sawtooth blade. The swarming lizards stabbed at him with their weapons, but his armor kept him all but untouchable to their stone spearheads. After only five swings, he had dropped each of them.

This dungeon was obviously not unoccupied, and certainly more than just magical portals lived here.

Clanking along, he approached the next room. Walking in, he saw a giant insect with huge mandibles! It was the size of a merchant’s cart. It was looking around to see where that infernal racket was coming from, but it hadn’t spotted him yet. He sheathed his sword, and pulled out his long rifle. Just as it caught sight of him, he fired, the shot ringing off of the creature’s armored exoskelton. He ran.

Charging down the hallway, the beast caught up to him, attempting to grapple him in his enormous horizontal jaws. The toothy spikes on the mandibles were sharp, and inflicted grievous damage on him despite his suit. However, it could not keep its grasp, and he wormed free. The pain was extreme, but he had the wherewithal to activate the hydraulic force manipulators attached to his leg-pieces. Moving at enhanced speed, knees moving like pistons, he shot out of the room and back out towards his tunnel.

The monstrosity pursued, but could not keep pace. He could hear it skittering through the rooms, clacking on the stonework and narrowly passing through the wide doorways. Entering the tunnel, he crouched, waiting. The bug slammed into the wall, but could not push past the very statue which Kyris has almost run into on the way in. It strained desperately in its hunger, pushing its head towards the tunnel entrance and cracking its jaws menacingly. Kyris reached into his pack, searching with his fingers. He found it. Crouching down, he activated the explosive he’d been saving. Setting the timer for 24 seconds, he shot back up the shallow gradient he’d dug into the hillside.


Kyris shuffled forwards cautiously. The mouth of the tunnel had been partially caved in, and the statue blocking the entrance destroyed entirely. Drawing his rifle, he waited. Suddenly, a ravaged and slightly melted insect head reared from the rubble, charging the opening. He aimed and fired, blowing out its eye and causing its massive bulk to drop unceremoniously back into the pile of stone debris.

He grunted.

Pushing with all the enhanced might of his strength-enhancing armor and the considerable bulk of his own generous frame, he pushed the massive insect corpse aside. It must have weighted about four hundred pounds.

Securing his escape route, should anything go wrong like that again, Kyris moved back into the dungeon where he met the bug. From where he was, he could see a glowing red altar in one direction, a clearly magical circle emanating green light in the opposite direction, and an area of pitch dark between them. Sending his mechanical dragonfly to investigate the altar, he took a look at the green circle. The circle radiated combat magic- this was a training or proving ground of some sort. Meanwhile, his robotic scout finished its investigation, finding nothing of interest. He walked over to the edge of the room, and with a sharp tug he snapped one of the magically-lit stone torches off of the wall.

It was time to enter the darkness.

Heart of Petraeus, Part 2
More Adventures

When we last left our heroes, they were perched at the edge of the stands above an arena, and at the edge of a magical sleet storm summoned by their Chronomancer, Dan. Hidden amid the squall, shambling towards them, was an hideous abomination- the somehow walking corpse of a Gray Render, a hulking, six-eyed creature created by magic. After unleashing a furious salvo of crossbow bolts through the hail, tagging the monster twice, Pike realized that his missiles were largely ineffective against the bloodless flesh of the monstrosity.

The beast continued to lumber towards them, but in its clumsy stagger it trips and falls prone on the ice covering the arena floor.

Realizing this is their chance, Dan dispels the storm, and Dennis and Pike close in. Dennis discovers that his blade has no difficulty slicing up the scabrous flesh of the monster. It tries to get up, giving the two of them the opening they need. With a few short slashes, and a powerful blow from Pike’s hatchet, Peacemaker, the beast is dispatched.

Meanwhile, Dan is looking around. The underground arena they are in is ancient, and stale from disuse. He detects the remnants of many magic spells, enchantments long worn away by the march of time. This place was once extremely magical, but now all that is left is the stone of the seats and the sand of the arena pit.

He notices also that this location is dimensionally close to the Ethereal Plane, or at least closer than normal, as the Ethereal Plane is the one of the other worlds most adjacent to our own. Still, it is interesting to note.

At the other end of the arena is a door, with stairs down to the depths of the dungeon. Our heroes carry on.

Beneath the arena, the party finds catacombs, a dank basement of rooms. With Pike scouting ahead, they move through the dungeon, discovering first a room with an altar of sorts. Investigating the altar, Pike hears a buzzing sound. Steeling himself, expecting a portal to open and spit out another Xill, Pike is surprised to find a large beetle, the size of his hand, with clacking mandibles and wispy tentacles instead of legs.

As he wondered at it, the beetle flew up and bit him! He angrily swatted at it.

Hearing the commotion, Dan looked over and noticed the creature. Unusual to find one here, he noted, because these beetles are native to the Ethereal Plane, not our own. Before he could intervene, however, Pike had grabbed the insect out of the air and bisected it with Peacemaker. With a whoosh and a sucking sound, the beetle disappeared and in its place was a gaping rift, floating in midair. Realizing it was a portal to the Ethereal Plane, Dan shouted a warning. Pike backed away, and Dennis took up a defensive position in front of the yawning fissure. After assessing the danger and preparing themselves for anything emerging from the portal, Dan explained that when those particular beetles died on the Prime Material Plane, they opened a portal to their home plane which lasted for about a minute. Armed with this understanding, they decided not to approach or enter the portal. After all, they had no way to return to their plane after crossing over. They waited, and the portal closed.

Continuing deeper into the dank dungeon, Pike came around a corner and saw something repulsive, towering up the full thrity feet or so to the ceiling. It was a giant maggot, with spindly spider legs and a head on a stalk at the top. He fired reflexively, blinding it. Sensing him, the abberation vomited spittle in his direction. Landing at his feet, three tiny insectile creatures emerged from the viscous spit, each appearing as a little copy of the upper reaches of their progenitor. Before they could make a move, however, Dan leapt forwards, firing a magical ice shard from his outstretched hand. The shard flew to the ceiling, impacting and shattering, raining freezing shards on the insects below. Pierced by supernatural cold, the newly hatched vermin withered and died. Striding forwards through the carnage, Dennis thrust his guisarme into the belly of the great, grotesque worm and divested it of life.

Professing sleepiness, Dan stumbled behind while Pike and Dennis maintained vigilance. Sneaking through empty rooms, Pike finally entered one filled with spiderwebs. He was about to motion the others in when he noticed, wrapped in spidersilk cocoons, the forms of several people hanging in the webbing! Backing out slowly, with a chill up his spine, he directed the others to take a different route.

Coming around a corner and past a long-dry stone fountain while scouting, Pike spotted what appeared to be a gigantic, 4-armed albino gorilla attempting to sneak up on the party. He acted quickly, firing a blinding bolt into the beast’s face. Dennis and Dan saw the flash of bright light from down the corridor and rushed forwards, finding Pike face to face with a huge angry animal. In the confusion, Pike fired off a low shot designed to trip the ape, but it bounced harmlessly off of his column of a leg. Noting the imposing, implacable strength of the animal, Pike retreated behind the fountain. Dennis was then able to engage the raging behemoth from a distance with his guisarme, slashing at it and keeping its attention.

Bewildered, blinded, and angry, the huge ape assaulted Dennis with his arms and tusklike teeth. Although he was largely inaccurate in his blindness, he was able to grasp on with two claws and tear deeply at Dennis’ comparatively small body. Dennis, however, stood strong, and resisted the meaty paws rending his form. Pike retreated around the fountain, surrounding the creature, and fired a volley which further injured the gorilla. This gave Dennis the opportunity to make a few more slashes from a position of advantage, but the monster was still standing. Dennis lacked either the strength or the fury to bring down the enormous thing.

Waking up from his slumber, Dan saw the giant monkey and readied an arrow. He fired, and was able to draw blood.

The enraged primate, now able to see his intended prey, launched himself into a frenzied assault on Dennis, ripping at him like a child playing with a ragdoll. Dennis resisted, but was heavily damaged.

Pike achieved vengeance for this terrible attack with a couple well-placed bolts in the back of the beast, and it collapsed to the ground.

Exhausted, our heroes stood in the dark, suddenly silent dungeon over the bloody body of their vanquished foe.





Heart of Petraeus, Part 1
What Happened in Our First Adventure

In our first adventure, our heroes formed a not-so-merry band.

Dennis III, a Landskecht serving as bodyguard to Lord Petraeus, was tasked with leading a group into the dungeon to retrieve the artifact known as the Heart of Petraeus.

Pike Logan, a Deadeye as well as a cunning rogue and mercenary, was placed under a Lesser Geas spell to compel him to seek out the Heart. Should he choose to not seek it, his body and mind will wither under the effects of the spell.

Dan, a travelling (and slightly psychotic) Chronomancer, was passing by and found the situation amusing. He elected to join the group travelling into the dungeon.

The entrance-way to the dungeon proved perilous indeed. After noticing a tripwire with his keen eye, Dan sacrificed his unseen servant in order to set it off away from the party. And thank heavens, because it was connected to a deadly explosive!

As they exited the room, Pike and Dennis noticed a strange buzzing. Behind them, a dimensional rift opened and out flew a many-armed freak! It charged them with swords and fangs, but was blinded by Pike’s crossbow bolt. Upon reaching the party, Dennis tripped it with his Guisarme. It then reached out with a clawed arm and initiated a grapple with Pike! Dan then recognized the creature as a Xill, a hideous interplanar monstrosity which is prone to tackle opponents and paralyze them with a bite. To make matters worse, once an enemy is paralyzed, they implant eggs into the body! Not wanting Pike to befall such a gruesome fate, Dan acted quickly, stabbing the struggling Xill with a dagger and killing it.

The next room of the dungeon was a wide heath, open to the sky. There was a door on the opposite side. However, Pike’s keen vision noticed that the open, grassy field was alive! His familiarity with the dangers of the natural world allowed him to identify it as a Tendriculous, a huge carnivorous living plant with a penchant for swallowing its prey alive! Realizing that the party may not be equipped to defeat this particular foe, Dan acted fast, placing himself and the mail-clad Dennis on a floating sphere and casting Invisibility Sphere on the party. Unseen and unheard, they sneaked around the sleeping behemoth.

Upon opening the door, the found themselves in a long corridor. On the other end was a large green monster! In his surprise, Pike stepped clumsily and sent a stone skittering down the hallway. The monster, sensing their presence, began to move down the hallway. Pike readied his crossbow, but Dan stopped him. Realizing that they were still invisible, he had a plan. Backing slowly out of the hallway, Dan led Pike and Dennis (still on the floating disc) back into the open room. Situating them around the corner, he cast a Silent Image of a man walking back from the door onto the heath. Tricked by this illusion, the creature followed the Image. The party slipped back into the passageway and headed down the hallway. Behind them they could hear the creature’s unfortunate discovery of the Tendriculous, and the Tendriculous’ fortunate discovery of its lunch.

At the end of the hallway, they entered the upper deck of a combat arena. Perched in the stands, they could see a huge, hulking beast in the sands below. Dan identified it immediately as a Gray Render, a magical beast created long ago by wizards as a pet but abandoned as too stupid to make an effective familiar. What he couldn’t account for, however, was that this particular Gray Render appeared to be dead, with rotting flesh and ribs poking out from its gaunt, hollow chest. How it was still standing was beyond him. The obvious answer, to him, was to snow it in. Dan cast a Sleet Storm around the creature, and the whole of the fighting space of the arena. Bogged down by sleet and ice, the creature could only shamble towards them slowly. Pike fired a few arrows into the mess of weather, tagging the creature twice but being unable to seriously wound it. Dan began to walk through the stands, hoping to avoid the encounter.



Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

The Heart of Petraeus
Our First Adventure

Our first adventure puts us in the role of an adventuring party hand-picked by King Petraeus to retrieve his staff, the Heart of Petraeus, from the dungeon he buried it in almost fifty years ago.


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